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Museum für Naturkunde AR App - Case Study

Project overview
The Museum für Naturkunde's Digitize exhibition aimed to engage visitors with a dynamic and interactive experience. 
Approach

Interactive Trigger 
Visitors scan an image of a butterfly, acting as a trigger to activate the AR experience.

Room Reconstruction 
Real-world measurements of the exhibition space were incorporated into the Unity environment, creating a virtual room boundary.

Butterfly Flight Patterns
Utilizing knowledge of butterfly behavior, custom scripts were developed to simulate realistic flight patterns within the virtual room.

Immersive Experience
The AR butterflies exhibit a variety of flight behaviors, creating a dynamic and engaging experience for visitors.
Benefits

Enhanced Visitor Engagement 
The interactive AR experience fosters a deeper connection with the butterflies, surpassing static displays.

Interactive Learning 
Visitors actively participate in the experience, gaining a better understanding of butterfly movement.

Immersive Environment 
The AR butterflies appear to fly within the physical exhibition space, blurring the line between reality and virtuality.

Scalability 
The AR experience can be adapted to showcase different butterfly species with unique flight patterns.
Outcomes

• Increased visitor engagement with the Digitize exhibition.

• Positive feedback on the immersive and educational value of the AR experience.
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Museum für Naturkunde AR App - Case Study
Published:

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Museum für Naturkunde AR App - Case Study

Published: